eLeia/ Qui-Gon

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Ничего. Это самодельная колода.
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eLeia/ Qui-Gon 0 0 0 2.0

DWellz 1

first attempt at a competitive deck. any help would be appreciated.

5 комментариев

TattooedOni 154

Do you have access to more cards? I can make suggestions assuming you do. Nothing too crazy.

Cards I would like to see in the deck: Mind probe (probably a 1 of), Force Training, Promotion (focus and card draw and can add a modified damage of each type), Defensive Stance, Take Cover, Leadership (if you can keep qui-gon alive and loaded with force powers this will give your deck a lot of reach), Dug in, and maybe DH 17 (help Leia out before and after she becomes the only character of yours on the field).

Cards I am not a big fan of and think could get cut for something on the list above: BB-8, Outpost, Mind Trick, Willpower, LOGISTICS, and maybe Use the Force.

If you are going to play Outpost then maybe Echo Base is better for resolving that special than imperial armory.

As it stands it seems like the opponent will want to focus down Qui-Gon, which will shut off a ton of cards in your deck and leave a Leia which wont get very buffed by the upgrades you have. So you should focus on ways to keep Qui-Gon in the game and activating his ability as long as possible.

The deck seems fun and could be a lot more competitive with some changes. Good luck with it.

imsosick03k64 1

I would question the outpost and force protection, and if you are going to use scout, might as well use promotion instead, also instead of force protection force throw already, force training instead of force protection as it works with both characters.

Nexashe 57

Get resistance base, wait for opponant to claim battlefield/run out of resorces dump hand every turn

DWellz 1

@TattooedOnii am just getting into the game so i dont have many cards (plus their hard to find), but i can try and swap some of the cards that don't fit as well for the suggestions you made.

TattooedOni 154

The card @Nexasheis referring to is Resistance HQand now that I am aware of this character combo, the people I see playing the deck run it. It could be a good swap for Outpost since its also a 2 cost support, and wouldn't change how the deck works, but it could also replace anything else if you like playing outpost. I am not sure how reliable or successful it is to do the dump your hand every turn thing, but I haven't tested it.