Flight of the Grand's

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Flight of the Grand's 0 0 1 2.0

St.Mess 26

Grandson and Grandpa with their space-rides.

2 комментария

Conor_King 19

So, just some thoughts and questions. Your deck takes 47 resources to play completely. With no ramp cards besides a single binds all things how do you intend to pay for all this? Your character pairing seems unnecessary. If you went with Spark of hope Kylo you could run United, or even better, Rule of Two, instead of bitter rivalry, which is a bad plot in villain because you have very few ways of removing the damage from it. Basically your options are a turn one Witch Magic or Weave the Ichor hoth of which have significant drawbacks themselves. There's some suspect cards choices too, force connection is basically worthless as the only side your characters share is resource. Now this support becomes a good choice if you opt for SoH Kylo mentioned above. You've also got no mitigation cards, so what's the plan to stop your opponents from just dumpstering your game by the end of round two? Just hope they roll and reroll poorly all game?

St.Mess 26

Conor_King .... Good call. I am going to be stubborn on this one by keeping this Kylo and Allies. I did change out a bunch of cards that you were right about, that did not make sense. I added cards that would give me shields or heal me to soften the blows.

I chose this Kylo because of his ability to possibly get rid of a card each round and at a minimum of peeking into my opponents hand. I understand the Allies hurts be but with both of my guys being at 12, me having cards that can add shields or heal, and be opting to pass being first for shields, I think I can weather the storm a little. Not to mention getting to use Pilot on Vader.

Check out 2.0 and let me know.