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Dice of Failure 822
(Trandoshan is Elite, but the DB doesn't allow for that yet).
If my IG-88 - Single-Minded Trandoshan Hunter deck didn't do it for you, this one should provide a lot more consistency. It's less reliant on bounties and has cool Thrawn - Grand Admiral tricks.
Why still 8 bounties, though? 1. Nightsister Lair is one of the best battlefields in the game if you can guarantee getting it and having bounties to use it. It is on par with pre-nerf Theed. Thrawndoshan once again as a really high median roll-off that helps those things. 2. You get to run Hunt Them Down.
You'll want to mull hard for a bounty and perhaps a 3-cost gun, but you can also look for some good tech cards.
Counterintelligence snipes the mitigation, Tactical Mastery also helps with that. Sudden Impact gives you a bit of that Iggy thing to help against wide decks, using it on those nice 3 sides, and Bounty Hunter Mask makes you able to fix Thrawn's dice, which is huge.
You have a decent control suite, but you can afford to skimp on mitigation a bit, relying on Thrawn's PA to do some heavy lifting for you.
This is perhaps a bit more consistent than IggiDoshous, but not quite as high a ceiling without the consistent splash and help of Any Means Necessary.