Симулятор раздачи карт |
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Вероятности:
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0%
еще
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Образована от | ||||
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Palp and pals | 0 | 0 | 0 | 3.0 |
Основа для |
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Еще ничего. |
mikefield 56
Still trying to get this right!
Version 3 really sucked. Not enough of those epic events.
Mandalorian Super Commando ability is alright but I'm not sure if I should be concentrating on it or not... But if Palp isn't working and I'm not ramping upgrades, what am I doing?
Have added in some lightsabers for Palp and removed the crap. Want more dice with pure melee for Decisive Blow
First hand, look for upgrades. I think realistically that Palp's PA can wait until turn 2 or even 3 for full effect. In the meantime upgrade so there are plenty of dice options.
Who knows, I'm really trying to find my way with this! My first villain deck.