Palp and Commando

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Palp and pals 0 0 0 3.0
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mikefield 56

Still trying to get this right!

Version 3 really sucked. Not enough of those epic events.

Mandalorian Super Commando ability is alright but I'm not sure if I should be concentrating on it or not... But if Palp isn't working and I'm not ramping upgrades, what am I doing?

Have added in some lightsabers for Palp and removed the crap. Want more dice with pure melee for Decisive Blow

First hand, look for upgrades. I think realistically that Palp's PA can wait until turn 2 or even 3 for full effect. In the meantime upgrade so there are plenty of dice options.

Who knows, I'm really trying to find my way with this! My first villain deck.

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