Palp the Magick Dragon

Симулятор раздачи карт
Вероятности: 0% – 0% еще
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lengelmp 1152

Taking the Naked Palp idea to the next level. Make him never die and control the game so he can win. Basically the idea is to maximize the effectiveness of Witch Magick in this deck by having 26 odd cost cards. Running that many odd cost cards is more expensive so I had to change the battlefield from the traditional ones used with Palp to Outer Rim Outpost so that I can ramp them faster. Aim, Use the Force and Now You Will Die help ramp damage faster. Endurance and Resilient help avoid mitigation. Rise Again, Indomitable, Witch Magick and Force Illusion keep Palp alive. Force Speed and Swiftness are for pacing in the deck. The rest is control, only 8 cards but pretty decent control. Fingers crossed for a battlefield that lets us heal a damage haha

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