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Ничего. Это самодельная колода. |
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Hett Futt - Anarchy Fun | 0 | 0 | 0 | 1.0 |
niftynick 519
My goal with this list was to build around dealing damage in weird ways. It's gone through a couple of iterations and this is where it's landed. The whole idea is to burst out the indirect and the split damage with these wider, out-of-hand attacks and then use Bossk's ability to hopefully reel it back onto one target for the kill.
Why these two?
- Big sides on both - useful for Anarchy and being generally disruptive. Jabba's s and s are especially good for being a pain.
- Bossk's ability - used to sneakily move our split damage onto one target and finish them off. His die is pretty mediocre generally, but we can use them in more creative ways if we aren't hitting that 3 side. We also have Relentless Pursuit for that as well.
- Jabba's ability - free re-roll for Bossk and Hound's Tooth.
- Health- 22 health, Armor Plating gets us to 26, plus mitigation. We can take somewhat of a beating. As long as we either have a kill or have one character low, we have a shot to finish out with one character. The likely target is Bossk, so Jabba can load up on Relbys and BD-1s.
- It's thematic and fun and hopefully a little surprising. With mono-yellow Villain, you're expecting Crime Lord but I wanted to try something else.
Hound's Tooth is a great economy driver and then you can throw it for 8 damage with Anarchy. I included two because I really want to see it on the board early. It generates money, shields, and can be used for our other tactics. Blackmail also has big sides that you can toss at your opponent (or just resolve!). Use Jabba to re-roll, Take Flight, or into those 3 and 4 sides. They'll be expecting you to stock up on money or discard with Blackmail and Hound's Tooth, but it's all a ruse!
Hidden Agenda basically guarantees that you can afford Anarchy or a timely Reversal.
Relby-V10 Mortar Gun and BD-1 Cutter Vibro-AX are there for that extra bit of explosive power. Relby ability accomplishes the same sort of burst spread we want and the BD is just gross.
The final dynamic duo is Fast Hands and My Kind of Scum. Use it to steal 2 resources pretty much every round. This will choke them out of playing mitigation while also fueling big events and Blackmail/BD-1s for you.
The rest is meant to mitigate or enable. Use Take Flight to reroll into some higher values before an Anarchy or try to hit those Relby sides. Truce to afford anything you might need as a surprise - even just a Bossk 3/. Bait and Switch to move your resource sides to surprises.
Hope you like this idea! Let me know if you have any suggestions.
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In Action: www.youtube.com |
So, which one is the beauty? |
possible considerations; Vibrosword, Well Connected, Salvage Stand ? |
Well-Connected and Salvage Stand not so much. I went back and forth on a lot of cards, but those two didn't even make my short-list. I let My Kind of Scum do the choking, since the odds of rolling a are roughly the same as a and I can use bigger sides to take more (especially with Blackmail). And I personally like Truce as a money-maker because of the Ambush and this list doesn't really have space for 4 resource cards like that. Can definitely run Well-Connected over it if you prefer, but there are tons of opportunities where Ambush can lead to a kill. |
This deck will take all your money!