Dice Chucking

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Основа для
Еще ничего.

Kaffis 9

Yoda and Roguish Charm are straight upgrades to a deck I was playing with Kanan/Chewie in late Empire at War.

Concept remains the same. Mulligan hard for Push, Throw, or Charm plus either Truce, Reaping, or Double Dealing. These six dice options kick off your combo, and the other six give you the chance to play them turn 1 (or mitigate a die turn one and set up for turn 2 with your combo and a strong economy for the rest of the game with Double Dealing and a blue die). Unless you're up against mill or choke characters, you want to roll specials. Chain Yoda and/or pitch to roll them. The play is to use Chewie's special to turn your opponents' dice to their best damage side, then Throw, Charm, or Push them off that side (in that order of preference) before you have to take it. Cunning boosts the reliability of rolling into it naturally.

Up against mill, favor Push, Thermal, and Light Bow. Cunning still does work mirroring Thermal, Light Bow, or Yoda's focusing and discard to pressure a mill.

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