I kill you! - i know. 12-3 Local winner.

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Вероятности: 0% – 0% еще
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Ничего. Это самодельная колода.
Основа для
7th Boba 0 0 0 1.0
Boba's sister 1 1 0 1.0

vitalis09 331

So my take on uber aggro Boba deck. Gameplan is very very simple - reroll as much as you can to max damage output, while using this vast pool of mitigations to keep your team alive. Cards explanations:

BD-1 Cutter Vibro-AX - only 3 cost upgrade. Your main tool of shield hate. R2P2? Cute. Quigon? Cute. With Truce you can push some really suprise moves with it.

Vibroknife - same as above but cheaper, faster, but less powerfull. But with all that focuses you can punch some damage under shields with it to finish up that Qui or Obi.

Fast Hands - great on Boba. Enemy rolled some big dmg and you can't mitigate it? Then at least 1/3 chance to give him his own medicine.

ID9 Seeker Droid - must have with sister. You mostly want focuses or damage on it.

Makashi Training - best substitute for Ancient Lightsaber that i cannot hit int those boosters.... Damage output is very similar and heal is somehow compensated with removal it provides.

On The Hunt - still wondering if it should be here, but i have no solid replacement for it. As a shield hate/removal tool it is pretty solid, but does not provide much utility aside from that special. Dont hesitate to drop it for reroll.

Dark Counsel - bread and butter of this deck, always try to have it in opening hand. Special is awesome and focuses are much needed.

Bait and Switch -ahhh yea....with every damaging dice in this deck having a resource you can pull some nasty moves with that: suprise finisher with vibro, suprise Boba's special? It won me multiple games.

Bamboozle - it looks...funny. But it works. Reroll can save you in clutch situations and chance to steal a cash is nice bonus.

Doubt, Electroshock, Feel Your Anger, He Doesn't Like You,Isolation all serves same purpose - this deck lives from mitigation and dies with lack of it. Mitigate every even possible damage dice. Thats your game plan.

Truce - great card. Suprise mitigation when your opponent was sure you can't afford one, or suprise Axe resolution are not to be underestimated.

Overall the deck is very fast and very resilent. Multiple times i ended first round dealing 6+ damage and receiving 0-2 myself.

24 комментария

dmk 1

I feel this deck has promise. A 5 dice start with Boba Fett is great. I would include some additional resource generation and Maul's lightsaber. The high value sides on his lightsaber is great to trigger boba fett's special. I like 'well connected' to add resources. Drop Maul's lightsaber 1st round and with some lucky rolls do 4 dmg from boba's special, then resolve to hit them for more.

vitalis09 331

@dmk I agree, both 2xAncient and 1xMauls would be awesome...when i finally pull them :D As for the resources - i feel like 2x Truce is all you need, very rarely i find myself lacking in terms of cash in this deck.

Winter_soldier 1

@dmk what would you swap out for the 2xAncient and 1XMauls saber?

vitalis09 331

@Winter_soldier Makashi Trainings are substitutes for Ancient Lightsabers so thats easy :) As for the Maul's Lightsaber i guess i would go with 1 On The Hunt taken out for Maul's Lightsaber and if i would find myself short on cash after that, second On The Hunt would be swapped for Well-Connected or Enrage.

dmk 1

Yah I agree with that. I personally don't like 'truce' and prefer 'well connected'. I play with 'friends in low places' so id prefer to give a card for a resource as I will soon take it away anyways. Then either 'truce' or 'enrage' for additional resources. Maybe remove one 'on the hunt' and one 'dark council' for 2 of Maul's lightsabers. And the ancients for makashi's as stated above. For me its all about getting Maul's saber out as fast as possible. I use well connected for resource, then play the saber, then friends in low place to look at hand and remove dice mitigation card, then roll in...

vitalis09 331

@dmk Truce vs Well-Connected comes down to only one thing (and that is absolutely not about what you give to opponent). Ambush. "3 for 1 on AX? Why remove you have no cash." Truce>Resolve. "Hmmm i have natural 3dmg, but you have no cash, ill try to roll some mods" Truce>Mitigation. None of those scenarios are possible with either Enrage or Well-Connected.

Venator class star destroyer! 20

I think this deck has a lot of potential but what would you swap out for makashi. I don’t have ancient lightsabers or a second dark council.

dmk 1

@vitalis09 I'm not saying truce doesn't have merit. Simply suggesting that off the hop giving an opponent extra card is better than extra resource. In a situation where you are close to finishing off a character certainly the ambush is right. But as a game opener ambush is not so important but the 3rd resource to play maul's saber while not giving the opponent a similar opportunity is better I think...

JonAttac 1

This deck looks very fun! Once i get a set of Vibroknife im going to try playing it in some local tournaments.

vitalis09 331

@Happy Jedi - Makashi should be swapped only for Ancient, i cannot find anything else that works similar way. As for second Dark Counsel - Crystal Ball is solid substitute.

@JonAttac - Vibros are optimal but Gaffi Stick can substitute them. Only downside of sticks are paid 2 melee sides but they have nice special (any 1 melee is nice fuel for it).

iosefward 76

I'm working my own deck off of the back of this and finding it fun. What did you find it struggled again? Did you face mill? I was pondering swapping an On The Hunt (as you said you weren't sure about it) and a Vibroknife (as I only have 1) for two Force Rend to counter the mill decks (C3PO and chance cube mainly, but also second chance maybe). Thougths?

I've also swapped a fast hands for a Vibrocutlass as the redeploy and 4/1 with Boba's special is good fun.

vitalis09 331

@iosefward im not sure about those changes you made.

On The Hunt is there as is it 1 cost - easy to play , easy to overwrite. Force Rend is too expensive for what you get (3 + cost..) and got one almost dead side (+2 ranged). If you are worried about cube and C3PO i suggest using Vandalize - 1 resource and 1 Sister dice will work better IMO.

Vibrocutlass is waaay to expensive for this deck. Your only option is to overwrite something to play it, and that way you are down 1 dice that can pull similar damage. Boba is totally fine hitting just for 2 from his special (his dice got three 2-damage sides this way that is crazy consistent as it is). Fast Hands is also almost a must on him - without it you loose the threat of rolling that special when there is big dice on the opponents side - as he will have time to resolve it.

iosefward 76

Ok, thanks for your input. What would you swap out for vandalise then? I'm reluctant to drop much mitigation from the deck, but definitely think being able to remove c3po is important for countering the mill decks that seem to be rising at the moment.

I've managed to get the cutlass out first turn, and it absolutely wrecked doing so, but I think I got lucky with the rolls.

vitalis09 331

@iosefward Well On The Hunt is the first to go away if you want to include anything new in this deck :) Shield meta has dropped to a level where BD-1 Cutter Vibro-AXes should do the trick.

Well of course you CAN drop Cuttlas even turn one - but by doing so you sacrificed at least 2 dice that could deal dmg :) Plus with Hondo around - you can't rely on expensive upgrades anymore without solid resource generation.

iosefward 76

Think you're right on every count there. I'm going to keep a cutlass in instead of a knife as I've only got 1 knife and it's way more fun than a gaffi stick (accepting it's the suboptimal choice too).

So you'd drop both On The Hunt for two Vandalize if you were including it?

Thanks for posting the deck by the way, really enjoying it.

vitalis09 331

@iosefward and sorry i missed your question about what i struggled against:

-Mostly I lost to various Tarkin builds - as there is no way to mitigate those 4 indirects a turn, and those Tarkin have more than enough tricks to mitigate your damage. Zeb with 2nd chance also posed some issues as he just outlast you.

-Mills (at least Rieekan ones) weren't an issue at all. They live from shields and you rip those away very easy with this build just look for AX or On the Hunt in opener.

iosefward 76

Ok, great. Half of my thinking with Force Rend was it can strip second chance, but you need 3 resources and the special to remove it, and it has to be on 7th. You're right that it's too expensive.

I guess against Tarkin it's just a race. Worth taking shields whenever I can against him or just going full damage?

vitalis09 331

For both Force Illusion and Second Chance - Vandalize wins as you can bait some bad overwrite with it - and no one will do such overwrite when Rend is showing special. Plus 3 resourced is a lot - Hondo will never let you accumulate 3 is you got Rend in play unless you want to get 3dmg after 3dmg ;)

vitalis09 331

With Tarkin is you got 2 droids and one is showing shields i would take them.

iosefward 76

Fantastic, thank you. Planning to take this to a regionals soon, so we'll see how it goes. I'll give vandalise instead of On The Hunt a try and see how it feels. Thanks for the help!

vitalis09 331

Good luck and let me know how it worked as after all i did not took it to regio - and i would really like to know how it fares level above simple local events.

iosefward 76

Will do. I'm not gunning for winning, but definitely think I can do well with this deck. Regardless of that, it's fun, so should be a good day playing it.

Darth Chump 1

I like the deck and I'm sleeving it up now. However, I do question the battlefield. Boba's special seems to be the only one worth triggering, but does his die last until you claim? Is the Throne room too high risk?

vitalis09 331

@Darth Chump This BF was added with "well if Boba rolls crap after all those rerolls i can always claim". But i did build this before Hondo was such a big deal - now like you mentioned its too high risk. Today i would change it to Imperial Armory - Death Star, B'Omarr Monastery - Teth (especially after adding Maul's Saber) or Secret Facility - Scarif.