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Daveasp81 14
Still trying to find a good partnet for aurra sing, I don't think mono yellow is there just yet so Jango Fett - Lethal Mercenary while awesome isn't quite right. I've gone for a single die 9's in the hope that once Aurra Sing - Deadly Shot is dead...and she will be target number one, you should have a pretty loaded up FN.
Go for fast hands on Aurra Sing - Deadly Shot and that's about all you want her to be able to resolve her dice, for FN-2199 - Loyal Trooper look to ramp, start with a Holdout Blaster or Vibroknife if you get a resource awesome take it and ramp to something bigger like Vibroknucklers or a Z6 Riot Control Baton.
Events are all removal with the exception of Salvo, Sabotage is there to kill Imperial Inspection which will shut this deck down hard if you haven't seen your 3 cost upgrades. Bait and Switch is amazing as 4 of the 7 weapon upgrades have a resource side and both characters do as well, for that surprise 3 damage from Aurra Sing - Deadly Shot or a 4 from a flame thrower.
This is still a work in progress and if you have any suggestions please let me know.
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I am an avid supporter of eAurra/Jango but its incredibly hit and miss. I've had excellent nights where everything goes my way but then I have other nights where all I roll are Aurras blanks and disrupts. I've been working on Aurra/Jango since SoR release and it's just not there yet - i feel it has the support in events but not in the cheap ranged upgrades which are needed to make this deck shine. A vibroknife equivalent would change the meta on this deck. I want to keep Aurra and I think FN is the way to move forward. I have store champs this week which I'll run my Aurra/Jango but i think after that, i'm going to work on eAurra/FN as I feel it is more consistent. From initial look, I would ditch Unpredictable, One-Quarter Portion and probably Friends in Low Places. I would add an additional Imperial War Machine & Sabotage. Also Doubt & Electroshock. I'd probably swap out the DT-29 for DH-17 or F-11D - the damage faces would be more consistent with FNs ability possibly. I also read somewhere Leadership would be good for early game. My only concern with Aurra is that her ability requires 2 discards a turn. Are you going to burn through to many cards to quickly? |
I think you need some more removal otherwise Aurra will die super quick. Maybe take out Friends in Low Places for doubt/electroshock/one quarter portion. Leadership seems like a spicy include to get a bonus turn from Aurra which can be way stronger than an FN activation. I may try that! |
leadership