Swap Meet

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Treefarmer 171

Do you like hit points (29)? Do you like giving your opponent a tough time knowing which character to target? Do you want to use the limited amount of Melee redeploy that the ranged decks enjoy? Then this is the deck for you.

The key to this deck is to throw redeploy weapons onto either Kylo Ren or the Tusken Raider while building up Dooku's shields with Hunker Down or Hidden In Shadow and the Sith Holocron's. Taking down Dooku first is always a poor decision for your opponent, so while they target the other 2, Dooku can get out the incredibly deadly Flame Thrower and eventually inherit a Gaffi Stick or Lightsaber (ditching his Hidden and Shadows and Hunker Downs accordingly).

By the time that happens, you've usually dealt out enough damage for Dooku to clean up their last character.

Jedi Temple is great for getting rid of those events that'll block or control your damage and with an emphasis on upgrades in this deck, it'll barely affect you. Your large HP pool and Dooku's ability will give you well over 30 HP for your opponent to chew threw, more if they're running a Ranged only deck.

Changes and other considerations:

General Grevious is by far your biggest threat, down him quickly. If you have it, another Kylo Ren's Lightsaber could be subbed in for Cunning, but there's a lot of specials for you to take advantage of in this build as long as the Tusken Raider is alive. Cunning at 2x is a luxury, feel free to drop 1 or both if you find your Tusken Raider is taking too much damage too quickly. If he's about to die, toss on a redeploy weapon.

Updated to v2.0 (1.4): With some feedback from jpingus:

  • -1 Cunning, +1 Force Choke
  • -2 Force Strike, -1 Unpredictable, +1 Isolation, +1 Deflect, +1 Flank

Still performing very strongly and these changes should probably help as Cunning wasn't seeing much use and Force Strike was a nice to have rather than needed. Better dice control in this version to help your already substantial dice pool.

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