Jango & Nines: Armory Rush (3-2 Dice Commando ARH Release)

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TroaAxaltion 14

Deck focuses on making fast early money (utilize 0 cost bounties with nightsister lair or bounty hunter mask) to roll into an early Vibrosword or Riot Baton, then capitalize on tempo from there. FN-2199's PA is also really good for activating Closing In at the drop of a hat.

Round 1: eTrandoshan Hunter / eTrandoshan Hunter / Trandoshan Hunter / Extremist Campaign WIN

Put a lot of pressure on my opponent with bounties and Captured, he took out Nines but I ended with Jango fully kitted: Piloting Slave 1 with a Pulse Cannon, Kyuzo Petar, Boba Fett's Wrist Laser and 2 Bounty Hunter Masks.

Round 2: eCaptain Phasma / First Order Storm Trooper / Advanced Training - LOSS

Got outpaced with some killer rolls and fixing, killed Jango pretty early. From there it snowballed in my opponent's favor. Guy had every removal card that's ever existed in hand lol.

Round 3: Taron Malicos / ePalpatine / eUnited - WIN

Played against a friend from the last tournament! Sadly I didn't remove many dice to warrant the United play, and my damage output was savage. Rolled the exact amount I needed to secure an early win.

Round 4: eMaul / Mudtrooper / Order 66 - WIN

Really grindy. Mand a couple of key misplays. My opponent did as well, but I allowed him take backs and fixes whereas he punished my mistakes. Still won in the end, even if it was a pure unholy grind. Got Order 66'd twice.

Round 5: Round 1: eTrandoshan Hunter / eTrandoshan Hunter / Trandoshan Hunter / Extremist Campaign LOSS

I pitched my hand for removal, instead got 4 weapons, no removal, with no bounties. He rolled 8 damage round one. Welp. Even still, I took out one trando and had the other next to dead, so I don't feel bad about this.

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