ShadowCaster With removal

Симулятор раздачи карт
Вероятности: 0% – 0% еще
Образована от
ShadowCaster With removal 0 0 3 2.0
Основа для
ShadowCaster With removal 0 0 0 4.0

nit 13

Based around a round 1-2 ramp. And finishing mostly on round 3. At the very least early round 4.

Mulligan hard for truce and good investment. Also keep the 0 cost astromechs. If you land both you will hit six resources round one. This will allow you to play shadowcaster anlong with mods.

Double cross is tech vs vader and fat vehicle decks. Same with inflame. Which also works with good investment.

Yellow vehicle discounts means that excape craft and anakins podracer is insane value. N-1 starfighter is there for shadowcaster refresh and to kill opponent vehicles. Good for ramp. Discount with lando.

3 комментария

nit 13

Bad rollouts are fixed with focus from droids and escape craft. BB-8 and 3PO or Targeting astromech ensures the correct roll each round. with an engineer you are almost guarantied to have one by round 2.

nit 13

Inflame is also vader/fist tech as it allows you to change dice to a payside they wont have money to resolve. Or simply change the vader die from a 3/4 to a 2.

nit 13

2-0 vs hondo/beckett, finishing both games in round 3.