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bpeters537 109
Took this deck to a small local standard tournament over weekend and was surprised the punch it had. A lot of focus in this deck, paired up with All In and Tactical Mastery for some surprise damage.
Count Dooku's Solar Sailer + Talzin's ability for a 2 focus, 2 resources or 2 shields every turn
Umbaran Hover Tank and Force Wave for the 3/4 wide decks
DH-17 Blaster Pistol and Energy Bow focus to the +2's
Rocket Launcher big ranged side, destroy vehicles
Round 1 - Rey2/Luke3 - Win
Round 2 - Lando2/Yoda - Win
Round 3 - Vader3/Nute - Win
7 комментариев |
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I'm surprised you're not running any mods to get the most out of the hover tank. Thoughts? |
With all those double blank dice, seems like Anger would be a great card in this deck, especially against Vader3 decks. |
I made a similar deck recently and when running AR i found it great to run 1 of Skyhopper with dorsal turrets as well as a single system gauge. It allowed for a lot of flexibility acting as either an early agression tool (AR -> free Hopper - pay 1 for Dorsal turret which is basically a fetchable DH-17 that gives you 2 goes when you play it) or allows you control in some matches by doing the same combo and gives you 1 extra remove damage for 1 card every round |
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That's the downside of Talzin, it can really restrict the synergy of the deck and push up its overall resource cost. When I play Talzin I generally don't focus on her ability so much and use it more defensively than offensively, preferably with Crystal Ball to get a peak at a deck first before firing off her ability. |
I have a version of this deck I've been loving, where I pull the hover tank just as you do. I have been rotating out which second vehicle to include... major props for Dooku's sailer. Hadn't considered it, could be super effective. Nice. Thanks!