I Am the Mask You Wear

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Dave Sharona 601

Here's the newest version of this build. Dropped both copies of Backup Muscle to speed up and added two copies of Sound the Alarm.


Everyone's favorite mysterious shiny-domes are back together at a cool even 30 points (I was planning on using Plots but I guess I won't get to with these two).

So, since I have yet to pull a Cad Bane - Vicious Mercenary (and apparently don't need to now), this is has been a variation on that deck that I've been running since the 2p set dropped, and it has been serving me quite well.

The Imperial Inspection nerf does WONDERS for cheap upgrades which only helps decks like this one.

Deck build discussion:

Some of this explanation is unnecessary, but here you go:

Main Plaza - Vashka is a risky BF as it can be used to snipe, but in most matches you should be claiming. In most matches because of that, I would take it over the shields. You need the heals with only 20 health, you need the potential snipe as well, and you reaaaaally want the initiative.

Every card in here should be obvious, but there are a few upgrades that can easily be swapped.

Need that redeploy!

Captain Phasma's Blaster is an AMAZING weapon! I have only included one because you can only play one and if you do, play it on Phasma, but if she's dead, redeploy doesn't matter, so play it on Jango.

I wanted to stick with redeploy weapons, but the X-8 has too much utility in here to get rid of. So, it's an automatic double include.

I originally built this with only 8 mitigation cards but have since added Sound the Alarm for additional soft mitigation and to break up God Rolls.

Play methodology:

Load up whoever they don't target first, shield up, armor plate, make those extra points work (don't forget to doubt those Vibroknifes). And watch out for double-pass! Don't get greedy with your Jango Fett - Lethal Mercenary activation, that's one of the reasons I've included Backup Muscle

Ideal opening hand:

Salvage Stand, Truce, one of the 2-cost ambush weapons (I like to start with the X-8, ideally), a piece of free mitigation (Doubt or He Doesn't Like You), and a DH-17. A second Salvage Stand in the opening hand is nice, but Dug in, or more free mitigation is also good. It's likely one of those cards is going to go to re-roll town anyway.

This is matchup-dependent, so YMMV, but I like to drop an ambush upgrade on Jango and roll in Phasma (or drop an ambush and a DH-17)

If you don't have an ambush upgrade, drop a non-ambush on Jango. This will likely make him the first target which is GOOD, in my opinion since he has the weaker die and you can still Tactical Mastery when he's gone, but also makes it likelier for you to be able to roll and resolve him with a better die off an opponent activation sooner.

Don't be afraid to utilize a less-than-ideal Jango Fett - Lethal Mercenary activation in order to choke resources via Salvage Stand or to setup a timely He Doesn't Like You.

As always, have fun, and don't forget to wash your hands

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