Rangey Hero

Симулятор раздачи карт
Вероятности: 0% – 0% еще
Образована от
Ничего. Это самодельная колода.
Основа для
Еще ничего.

sageleader 2

This deck has done surprisingly well. I've beat eVader/Phasma, Hera vehicles, and a number of mono blue decks. Poe is severely underestimated. I mulligan for Holdout Blaster or Poe Dameron's Blaster, with Poe's Blaster taking precedence. The fact that you can roll special on Poe to focus his blaster to special AND resolve it in one action is very good.

I will usually take the opponent's battlefield to get 2 shields on Poe unless it is very strong with their abilities. So Turn 1 is getting a Blaster on Poe, activate him and the other guys, and then reroll at least once. I've had turns with 8 damage on turn 1 even after 1 die was removed or I used a focus (Smuggler rolls 2, Pilot +2, Poe rolls 2 2 damage).

Turn 2 I play another blaster on Poe if I have it. Hopefully you can get Holdout and Poe's Blaster on him by Turn 2, because that's when he turns very deadly. Depending on the opponent Turn 2 I may save my resources for an Electroshock or Honor Guard if they did a ton of damage Turn 1.

Turn 3 is where it gets interesting. Ideally you want to get out T-47 Airspeeder so you can use Rookie Pilot's ability to re-roll it. Or you could play a third blaster on Poe.

Turn 4 if you play it right you can play Lead by Example on Pilot. Then when you activate him you can trigger Lead by Example's "after" ability first to activate T-47, then trigger Pilot's "after" ability to re-roll T-47. That will usually get you a heap of damage right off the bat.

That's most of the strategy. Outer Rim Smuggler's ability is almost never used, but honestly I include him because he has a 2 non-modified damage sides. Most opponents will go after Rookie Pilot first and Smuggler second because they think this is a huge vehicle deck. What they don't realize is that it's a Poe blaster deck and I have 2 vehicles for support.

The biggest weakness is against Mill decks. Because of the large number of dice in the pool, you are going to depend on a number of re-rolls. If you're getting milled 2-3 cards a turn and you re-roll 2 times per turn, by Turn 4 you're going to be pretty low. You could mitigate this by getting Lead by Example and T-47 Airspeeder out sooner so you can capitalize on Pilot's reroll and the focus symbols on Lead.

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