Unlikely heroes

Симулятор раздачи карт
Вероятности: 0% – 0% еще
Образована от
Ничего. Это самодельная колода.
Основа для
Еще ничего.

Darkside_follower 38

Here's a new take on the old Salvo / Launch Bay combo. Any thoughts and opinions on improvements are appreciated:

Opening hand: (Best case scenario) Launch Bay, Appraise remaining 3 cards dice control or mitigation to keep your characters alive. (2nd best opening hand) Chance Cube with Launch Bay remaining 3 cards dice control or mitigation.

In the old version of this deck, I think it was considered ideal to mill for the Ascension Gun and/or Outpost to build your hand, but given Lando Calrissian - Galactic Entrepreneur's opening ability of 3 resources paired with Appraise, you can quickly benefit from Launch Bay's dice to help control your opponent while you build up your hand in subsequent rounds.

Next, you need to build your hand. Ascension Gun, Fearless, T-47 Airspeeder, Outpost, Award Ceremony, Don't Get Cocky, and Maz's Castle - Takodana all work to act as your diggers. Drawing 2 Award Ceremony, and a Don't Get Cocky in the second round can pretty much ensure that you have 10 cards in hand by the end of the second round (assuming you don't need to play any upgrades or mitigation).

If you were this lucky by the start of round three, all you need is to have the Salvo card in hand, your Launch Bay in the dice pool (preferably on or as your opponent will be less likely to remove it then and a die on Kanan Jarrus - Rebel Jedi.

With all going according to plan, let slip the dog of war to wreak havoc on your opponents characters.

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